AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AAkAmbientSound { constexpr auto AkAudioEvent = 0x220; // UAkAudioEvent* constexpr auto AkComponent = 0x228; // UAkComponent* constexpr auto StopWhenOwnerIsDestroyed = 0x230; // bool constexpr auto AutoPost = 0x231; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AAkAmbientSound { public const UInt16 AkAudioEvent = 0x220; // UAkAudioEvent* public const UInt16 AkComponent = 0x228; // UAkComponent* public const UInt16 StopWhenOwnerIsDestroyed = 0x230; // bool public const UInt16 AutoPost = 0x231; // bool } } }