AActor > UObject
DecalActor contains a DecalComponent which can be used to render material modifications on top of existing geometry.
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ADecalActor { constexpr auto decal = 0x220; // UDecalComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ADecalActor { public const UInt16 decal = 0x220; // UDecalComponent* } } }