AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AExportMissionScoreModeSpawnSystem { constexpr auto PcID = 0x220; // int32_t constexpr auto GroupComp = 0x228; // UStaticMeshComponent* constexpr auto GroupRangeInfo = 0x230; // FGroupRangeInfo constexpr auto CCTV_ActorComp = 0x258; // UChildActorComponent* constexpr auto bInGameDebugDraw = 0x260; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AExportMissionScoreModeSpawnSystem { public const UInt16 PcID = 0x220; // int32_t public const UInt16 GroupComp = 0x228; // UStaticMeshComponent* public const UInt16 GroupRangeInfo = 0x230; // FGroupRangeInfo public const UInt16 CCTV_ActorComp = 0x258; // UChildActorComponent* public const UInt16 bInGameDebugDraw = 0x260; // bool } } }