AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AExportWorldItem { constexpr auto StaticMeshComp = 0x220; // UStaticMeshComponent* constexpr auto bUseItemSpawn = 0x228; // bool constexpr auto bRandomZRotation = 0x229; // bool constexpr auto ModeItemIndex = 0x22c; // int32_t constexpr auto ItemsGroupIndexList = 0x230; // TArray<int32_t> } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AExportWorldItem { public const UInt16 StaticMeshComp = 0x220; // UStaticMeshComponent* public const UInt16 bUseItemSpawn = 0x228; // bool public const UInt16 bRandomZRotation = 0x229; // bool public const UInt16 ModeItemIndex = 0x22c; // int32_t public const UInt16 ItemsGroupIndexList = 0x230; // TArray<int32_t> } } }