AGameStateBase > AInfo > AActor > UObject
GameState is a subclass of GameStateBase that behaves like a multiplayer match-based game. It is tied to functionality in GameMode.
Member | Type | Offset | Share |
---|---|---|---|
MatchState
What match state we are currently in |
FName | 0x270 | |
PreviousMatchState
Previous map state, used to handle if multiple transitions happen per frame |
FName | 0x278 | |
ElapsedTime
Elapsed game time since match has started. |
int32_t | 0x280 |