Classes

AGameState

AGameStateBase > AInfo > AActor > UObject

GameState is a subclass of GameStateBase that behaves like a multiplayer match-based game. It is tied to functionality in GameMode.

Member Type Offset Share
MatchState

What match state we are currently in

FName 0x270
PreviousMatchState

Previous map state, used to handle if multiple transitions happen per frame

FName 0x278
ElapsedTime

Elapsed game time since match has started.

int32_t 0x280