Defines level bounds Updates bounding box automatically based on actors transformation changes or holds fixed user defined bounding box Uses only actors where AActor::IsLevelBoundsRelevant() == true
Member | Type | Offset | Share |
---|---|---|---|
BoxComponent
Bounding box for the level bounds. |
UBoxComponent* | 0x220 | |
bAutoUpdateBounds
Whether to automatically update actor bounds based on all relevant actors bounds belonging to the same level |
bool | 0x228 |