AVolume > ABrush > AActor > UObject
This volume only blocks the path builder - it has no gameplay collision
namespace Offsets { namespace Classes { // Inheritance: AVolume > ABrush > AActor > UObject namespace ANavMeshBoundsVolume { constexpr auto SupportedAgents = 0x258; // FNavAgentSelector } } }
public static class Offsets { public static class Classes { // Inheritance: AVolume > ABrush > AActor > UObject public static class ANavMeshBoundsVolume { public const UInt16 SupportedAgents = 0x258; // FNavAgentSelector } } }