Classes

ANavigationData

AActor > UObject

Represents abstract Navigation Data (sub-classed as NavMesh, NavGraph, etc) Used as a common interface for all navigation types handled by NavigationSystem

Member Type Offset Share
RenderingComp UPrimitiveComponent* 0x228
NavDataConfig FNavDataConfig 0x230
bEnableDrawing : 1 char 0x2a8
bForceRebuildOnLoad : 1 char 0x2a8
bAutoDestroyWhenNoNavigation : 1 char 0x2a8
bCanBeMainNavData : 1 char 0x2a8
bCanSpawnOnRebuild : 1 char 0x2a8
bRebuildAtRuntime : 1 char 0x2a8
RuntimeGeneration

Navigation data runtime generation options

ERuntimeGenerationType 0x2ac
ObservedPathsTickInterval

All observed paths will be processed every ObservedPathsTickInterval seconds

float 0x2b0
DataVersion

Navigation data versioning.

uint32_t 0x2b4
SupportedAreas

Serialized area class - ID mapping

TArray<FSupportedAreaData> 0x398