Member | Type | Offset | Share |
---|---|---|---|
SwitchActor | UChildActorComponent* | 0x 288 | |
AnimMesh | USkeletalMeshComponent* | 0x 290 | |
EffectiveDamages | TArray<EDamageType> | 0x 298 | |
StartHP | int32_t | 0x 2a8 | |
Start_BaseSocket | FString | 0x 2b0 | |
Start_BaseEffectID | int32_t | 0x 2c0 | |
DestructSound | FString | 0x 2c8 | |
Middle_Time | float | 0x 2d8 | |
Middle_ResultSocket | FString | 0x 2e0 | |
Middle_ResultEffectID | int32_t | 0x 2f0 | |
Middle_Damage | float | 0x 2f4 | |
End_Time | float | 0x 2f8 | |
BaseMesh | UStaticMeshComponent* | 0x 300 | |
ResultMesh | UStaticMeshComponent* | 0x 308 | |
DamageArea | USphereComponent* | 0x 310 |