AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace APDItemModel { constexpr auto ItemBaseMaterials = 0x220; // TArray<UMaterialInstanceDynamic*> constexpr auto EmptySceneComp = 0x280; // USceneComponent* constexpr auto StaticMeshComp = 0x288; // UStaticMeshComponent* constexpr auto SkeletalMeshComp = 0x290; // UPDSkeletalMeshComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class APDItemModel { public const UInt16 ItemBaseMaterials = 0x220; // TArray<UMaterialInstanceDynamic*> public const UInt16 EmptySceneComp = 0x280; // USceneComponent* public const UInt16 StaticMeshComp = 0x288; // UStaticMeshComponent* public const UInt16 SkeletalMeshComp = 0x290; // UPDSkeletalMeshComponent* } } }