AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace APDLobbySceneEventActor { constexpr auto TargetSceneName = 0x220; // ESceneName constexpr auto TargetAgentIndex = 0x224; // int32_t constexpr auto EventDataArray = 0x228; // TArray<FLobbySceneEventData> } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class APDLobbySceneEventActor { public const UInt16 TargetSceneName = 0x220; // ESceneName public const UInt16 TargetAgentIndex = 0x224; // int32_t public const UInt16 EventDataArray = 0x228; // TArray<FLobbySceneEventData> } } }