APhysicsVolume > AVolume > ABrush > AActor > UObject
PhysicsVolume: a bounding volume which affects actor physics Each AActor is affected at any time by one PhysicsVolume Volume that causes damage over time to any Actor that overlaps its collision.
Member | Type | Offset | Share |
---|---|---|---|
bPainCausing : 1 | char | 0x268 | |
DamagePerSec
Damage done per second to actors in this volume when bPainCausing=true |
float | 0x26c | |
DamageType
Type of damage done |
UDamageType* | 0x270 | |
PainInterval
If pain causing, time between damage applications. |
float | 0x278 | |
bEntryPain : 1 | char | 0x27c | |
BACKUP_bPainCausing : 1 | char | 0x27c | |
DamageInstigator
Controller that gets credit for any damage caused by this volume |
AController* | 0x280 |