AVolume > ABrush > AActor > UObject
PhysicsVolume: A bounding volume which affects actor physics. Each AActor is affected at any time by one PhysicsVolume.
Terminal velocity of pawns using CharacterMovement when falling.
Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority).
This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it.
|bWaterVolume : 1||char||0x264|
|bPhysicsOnContact : 1||char||0x264|