AVolume > ABrush > AActor > UObject
PhysicsVolume: A bounding volume which affects actor physics. Each AActor is affected at any time by one PhysicsVolume.
Member | Type | Offset | Share |
---|---|---|---|
TerminalVelocity
Terminal velocity of pawns using CharacterMovement when falling. |
float | 0x258 | |
Priority
Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority). |
int32_t | 0x25c | |
FluidFriction
This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it. |
float | 0x260 | |
bWaterVolume : 1 | char | 0x264 | |
bPhysicsOnContact : 1 | char | 0x264 |