Classes

APhysicsVolume

AVolume > ABrush > AActor > UObject

PhysicsVolume: A bounding volume which affects actor physics. Each AActor is affected at any time by one PhysicsVolume.

Member Type Offset Share
TerminalVelocity

Terminal velocity of pawns using CharacterMovement when falling.

float 0x258
Priority

Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority).

int32_t 0x25c
FluidFriction

This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it.

float 0x260
bWaterVolume : 1 char 0x264
bPhysicsOnContact : 1 char 0x264