AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace APrefabRandomizer { constexpr auto bRandomizeOnBeginPlay = 0x220; // bool constexpr auto SeedOffset = 0x224; // int32_t constexpr auto MaxBuildTimePerFrame = 0x228; // float constexpr auto OnRandomizationComplete = 0x230; // FMulticastInlineDelegate constexpr auto bFastSyncBuild = 0x240; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class APrefabRandomizer { public const UInt16 bRandomizeOnBeginPlay = 0x220; // bool public const UInt16 SeedOffset = 0x224; // int32_t public const UInt16 MaxBuildTimePerFrame = 0x228; // float public const UInt16 OnRandomizationComplete = 0x230; // FMulticastInlineDelegate public const UInt16 bFastSyncBuild = 0x240; // bool } } }