AActor > UObject
Actor used to place a URuntimeVirtualTexture in the world.
Component that owns the runtime virtual texture.
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ARuntimeVirtualTextureVolume { constexpr auto VirtualTextureComponent = 0x220; // URuntimeVirtualTextureComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ARuntimeVirtualTextureVolume { public const UInt16 VirtualTextureComponent = 0x220; // URuntimeVirtualTextureComponent* } } }