AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ASwitchActor { constexpr auto SceneComponent = 0x238; // USceneComponent* constexpr auto LastSelectedOption = 0x240; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ASwitchActor { public const UInt16 SceneComponent = 0x238; // USceneComponent* public const UInt16 LastSelectedOption = 0x240; // int32_t } } }