Classes

UARSessionConfig

UDataAsset > UObject

Member Type Offset Share
bGenerateMeshDataFromTrackedGeometry

Whether the AR system should generate mesh data that can be rendered, collided against, nav mesh generated on, etc.

bool 0x30
bGenerateCollisionForMeshData

Whether the AR system should generate collision data from the mesh data or not

bool 0x31
bGenerateNavMeshForMeshData

Whether the AR system should generate navigation mesh data from the mesh data or not

bool 0x32
bUseMeshDataForOcclusion

Whether the AR system render the mesh data as occlusion meshes or not

bool 0x33
bRenderMeshDataInWireframe

Whether the AR system should render the mesh data in wireframe or not

bool 0x34
bTrackSceneObjects

Whether the AR system should report scene objects (

bool 0x35
bUsePersonSegmentationForOcclusion

Whether to occlude the virtual content with the result from person segmentation

bool 0x36
WorldAlignment EARWorldAlignment 0x37
SessionType EARSessionType 0x38
PlaneDetectionMode EARPlaneDetectionMode 0x39
bHorizontalPlaneDetection

Should we detect flat horizontal surfaces: e.g. table tops, windows sills

bool 0x3a
bVerticalPlaneDetection

Should we detect flat vertical surfaces: e.g. paintings, monitors, book cases

bool 0x3b
bEnableAutoFocus

Whether the camera should use autofocus or not (can cause subtle shifts in position for small objects at macro camera distance)

bool 0x3c
LightEstimationMode EARLightEstimationMode 0x3d
FrameSyncMode EARFrameSyncMode 0x3e
bEnableAutomaticCameraOverlay

Whether the AR camera feed should be drawn as an overlay or not. Defaults to true.

bool 0x3f
bEnableAutomaticCameraTracking

Whether the game camera should track the device movement or not. Defaults to true.

bool 0x40
bResetCameraTracking

Whether the AR system should reset camera tracking (origin, transform) or not. Defaults to true.

bool 0x41
bResetTrackedObjects

Whether the AR system should remove any tracked objects or not. Defaults to true.

bool 0x42
CandidateImages

The list of candidate images to detect within the AR camera view

TArray<UARCandidateImage*> 0x48
MaxNumSimultaneousImagesTracked

The maximum number of images to track at the same time. Defaults to 1

int32_t 0x58
EnvironmentCaptureProbeType

How the AR system should handle texture probe capturing

EAREnvironmentCaptureProbeType 0x5c
WorldMapData

A previously saved world that is to be loaded when the session starts

TArray<char> 0x60
CandidateObjects

A list of candidate objects to search for in the scene

TArray<UARCandidateObject*> 0x70
DesiredVideoFormat

The desired video format (or the default if not supported) that this session should use if the camera is enabled

FARVideoFormat 0x80
FaceTrackingDirection

Whether to track the face as if you are looking out of the device or as a mirror

EARFaceTrackingDirection 0x8c
FaceTrackingUpdate

Whether to track the face as if you are looking out of the device or as a mirror

EARFaceTrackingUpdate 0x8d
SerializedARCandidateImageDatabase

Data array for storing the cooked image database

TArray<char> 0x90
EnabledSessionTrackingFeature

A list of session features to enable

EARSessionTrackingFeature 0xa0