Classes

UAkComponent

UAkGameObject > USceneComponent > UActorComponent > UObject

Member Type Offset Share
bUseSpatialAudio bool 0x210
OcclusionCollisionChannel ECollisionChannel 0x218
EnableSpotReflectors : 1 char 0x21c
OuterRadius float 0x220
InnerRadius float 0x224
EarlyReflectionAuxBus UAkAuxBus* 0x228
EarlyReflectionAuxBusName FString 0x230
EarlyReflectionOrder int32_t 0x240
EarlyReflectionBusSendGain float 0x244
EarlyReflectionMaxPathLength float 0x248
roomReverbAuxBusGain float 0x24c
diffractionMaxEdges int32_t 0x250
diffractionMaxPaths int32_t 0x254
diffractionMaxPathLength float 0x258
DrawFirstOrderReflections : 1 char 0x25c
DrawSecondOrderReflections : 1 char 0x25c
DrawHigherOrderReflections : 1 char 0x25c
DrawDiffraction : 1 char 0x25c
StopWhenOwnerDestroyed bool 0x260
AttenuationScalingFactor float 0x264
OcclusionRefreshInterval float 0x268
bUseReverbVolumes bool 0x26c