USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UAkLateReverbComponent { constexpr auto bEnable = 0x1f0; // char : 1 constexpr auto SendLevel = 0x1f4; // float constexpr auto FadeRate = 0x1f8; // float constexpr auto Priority = 0x1fc; // float constexpr auto AutoAssignAuxBus = 0x200; // bool constexpr auto AuxBus = 0x208; // UAkAuxBus* constexpr auto AuxBusName = 0x210; // FString constexpr auto AuxBusManual = 0x228; // UAkAuxBus* } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UAkLateReverbComponent { public const UInt16 bEnable = 0x1f0; // char : 1 public const UInt16 SendLevel = 0x1f4; // float public const UInt16 FadeRate = 0x1f8; // float public const UInt16 Priority = 0x1fc; // float public const UInt16 AutoAssignAuxBus = 0x200; // bool public const UInt16 AuxBus = 0x208; // UAkAuxBus* public const UInt16 AuxBusName = 0x210; // FString public const UInt16 AuxBusManual = 0x228; // UAkAuxBus* } } }