UAkGameObject > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UAkGameObject > USceneComponent > UActorComponent > UObject namespace UAkRoomComponent { constexpr auto bEnable = 0x210; // char : 1 constexpr auto bDynamic = 0x214; // bool constexpr auto Priority = 0x218; // float constexpr auto WallOcclusion = 0x21c; // float constexpr auto AuxSendLevel = 0x220; // float constexpr auto AutoPost = 0x224; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UAkGameObject > USceneComponent > UActorComponent > UObject public static class UAkRoomComponent { public const UInt16 bEnable = 0x210; // char : 1 public const UInt16 bDynamic = 0x214; // bool public const UInt16 Priority = 0x218; // float public const UInt16 WallOcclusion = 0x21c; // float public const UInt16 AuxSendLevel = 0x220; // float public const UInt16 AutoPost = 0x224; // bool } } }