UBlueprint > UBlueprintCore > UObject

An Anim Blueprint is essentially a specialized Blueprint whose graphs control the animation of a Skeletal Mesh. It can perform blending of animations, directly control the bones of the skeleton, and output a final pose for a Skeletal Mesh each frame.

Member Type Offset Share

This is the target skeleton asset for anim instances created from this blueprint; all animations referenced by the BP should be compatible with this skeleton.

USkeleton* 0xa8

List of animation sync groups.

TArray<FAnimGroupInfo> 0xb0

Allows this anim Blueprint to update its native update, blend tree, montages and asset players on a worker thread.

bool 0xc0

Selecting this option will cause the compiler to emit warnings whenever a call into Blueprint is made from the animation graph.

bool 0xc1