UBlueprint > UBlueprintCore > UObject
An Anim Blueprint is essentially a specialized Blueprint whose graphs control the animation of a Skeletal Mesh. It can perform blending of animations, directly control the bones of the skeleton, and output a final pose for a Skeletal Mesh each frame.
Member | Type | Offset | Share |
---|---|---|---|
TargetSkeleton
This is the target skeleton asset for anim instances created from this blueprint; all animations referenced by the BP should be compatible with this skeleton. |
USkeleton* | 0xa8 | |
Groups
List of animation sync groups. |
TArray<FAnimGroupInfo> | 0xb0 | |
bUseMultiThreadedAnimationUpdate
Allows this anim Blueprint to update its native update, blend tree, montages and asset players on a worker thread. |
bool | 0xc0 | |
bWarnAboutBlueprintUsage
Selecting this option will cause the compiler to emit warnings whenever a call into Blueprint is made from the animation graph. |
bool | 0xc1 |