Classes

UAnimCompress_RemoveLinearKeys

UAnimCompress > UAnimBoneCompressionCodec > UObject

Keyframe reduction algorithm that simply removes keys which are linear interpolations of surrounding keys.

Member Type Offset Share
MaxPosDiff

Maximum position difference to use when testing if an animation key may be removed.

float 0x40
MaxAngleDiff

Maximum angle difference to use when testing if an animation key may be removed.

float 0x44
MaxScaleDiff

Maximum Scale difference to use when testing if an animation key may be removed.

float 0x48
MaxEffectorDiff

As keys are tested for removal, we monitor the effects all the way down to the end effectors.

float 0x4c
MinEffectorDiff

As keys are tested for removal, we monitor the effects all the way down to the end effectors.

float 0x50
EffectorDiffSocket

Error threshold for End Effectors with Sockets attached to them.

float 0x54
ParentKeyScale

A scale value which increases the likelihood that a bone will retain a key if it's parent also had a key at the same time position.

float 0x58
bRetarget : 1 char 0x5c
bActuallyFilterLinearKeys : 1 char 0x5c