UAnimCompress > UAnimBoneCompressionCodec > UObject
Keyframe reduction algorithm that simply removes keys which are linear interpolations of surrounding keys.
Member | Type | Offset | Share |
---|---|---|---|
MaxPosDiff
Maximum position difference to use when testing if an animation key may be removed. |
float | 0x40 | |
MaxAngleDiff
Maximum angle difference to use when testing if an animation key may be removed. |
float | 0x44 | |
MaxScaleDiff
Maximum Scale difference to use when testing if an animation key may be removed. |
float | 0x48 | |
MaxEffectorDiff
As keys are tested for removal, we monitor the effects all the way down to the end effectors. |
float | 0x4c | |
MinEffectorDiff
As keys are tested for removal, we monitor the effects all the way down to the end effectors. |
float | 0x50 | |
EffectorDiffSocket
Error threshold for End Effectors with Sockets attached to them. |
float | 0x54 | |
ParentKeyScale
A scale value which increases the likelihood that a bone will retain a key if it's parent also had a key at the same time position. |
float | 0x58 | |
bRetarget : 1 | char | 0x5c | |
bActuallyFilterLinearKeys : 1 | char | 0x5c |