Classes

UAnimInstance

UObject

Member Type Offset Share
CurrentSkeleton

This is used to extract animation. If Mesh exists, this will be overwritten by Mesh->Skeleton

USkeleton* 0x28
RootMotionMode

Sets where this blueprint pulls Root Motion from.

ERootMotionMode 0x30
bUseMultiThreadedAnimationUpdate : 1 char 0x31
bUsingCopyPoseFromMesh : 1 char 0x31
bReceiveNotifiesFromLinkedInstances : 1 char 0x31
bPropagateNotifiesToLinkedInstances : 1 char 0x31
bQueueMontageEvents : 1 char 0x31
OnMontageBlendingOut

Called when a montage starts blending out, whether interrupted or finished

FMulticastInlineDelegate 0x38
OnMontageStarted

Called when a montage has started

FMulticastInlineDelegate 0x48
OnMontageEnded

Called when a montage has ended, whether interrupted or finished

FMulticastInlineDelegate 0x58
OnAllMontageInstancesEnded

Called when all Montage instances have ended.

FMulticastInlineDelegate 0x68
NotifyQueue

Animation Notifies that has been triggered in the latest tick

FAnimNotifyQueue 0x100
ActiveAnimNotifyState

Currently Active AnimNotifyState, stored as a copy of the event as we need to call NotifyEnd on the event after a deletion in the editor.

TArray<FAnimNotifyEvent> 0x170