Member | Type | Offset | Share |
---|---|---|---|
CurrentSkeleton
This is used to extract animation. If Mesh exists, this will be overwritten by Mesh->Skeleton |
USkeleton* | 0x28 | |
RootMotionMode
Sets where this blueprint pulls Root Motion from. |
ERootMotionMode | 0x30 | |
bUseMultiThreadedAnimationUpdate : 1 | char | 0x31 | |
bUsingCopyPoseFromMesh : 1 | char | 0x31 | |
bReceiveNotifiesFromLinkedInstances : 1 | char | 0x31 | |
bPropagateNotifiesToLinkedInstances : 1 | char | 0x31 | |
bQueueMontageEvents : 1 | char | 0x31 | |
OnMontageBlendingOut
Called when a montage starts blending out, whether interrupted or finished |
FMulticastInlineDelegate | 0x38 | |
OnMontageStarted
Called when a montage has started |
FMulticastInlineDelegate | 0x48 | |
OnMontageEnded
Called when a montage has ended, whether interrupted or finished |
FMulticastInlineDelegate | 0x58 | |
OnAllMontageInstancesEnded
Called when all Montage instances have ended. |
FMulticastInlineDelegate | 0x68 | |
NotifyQueue
Animation Notifies that has been triggered in the latest tick |
FAnimNotifyQueue | 0x100 | |
ActiveAnimNotifyState
Currently Active AnimNotifyState, stored as a copy of the event as we need to call NotifyEnd on the event after a deletion in the editor. |
TArray<FAnimNotifyEvent> | 0x170 |