UAnimNotifyState > UObject
namespace Offsets { namespace Classes { // Inheritance: UAnimNotifyState > UObject namespace UAnimNotifyState_TimedParticleEffect { constexpr auto PSTemplate = 0x30; // UParticleSystem* constexpr auto SocketName = 0x38; // FName constexpr auto LocationOffset = 0x40; // FVector constexpr auto RotationOffset = 0x4c; // FRotator constexpr auto bDestroyAtEnd = 0x58; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UAnimNotifyState > UObject public static class UAnimNotifyState_TimedParticleEffect { public const byte PSTemplate = 0x30; // UParticleSystem* public const byte SocketName = 0x38; // FName public const byte LocationOffset = 0x40; // FVector public const byte RotationOffset = 0x4c; // FRotator public const byte bDestroyAtEnd = 0x58; // bool } } }