Classes

UAnimSequence

UAnimSequenceBase > UAnimationAsset > UObject

Member Type Offset Share
NumFrames int32_t 0x a8
TrackToSkeletonMapTable TArray<FTrackToSkeletonMap> 0x b0
BoneCompressionSettings

The bone compression settings used to compress bones in this sequence.

UAnimBoneCompressionSettings* 0x d0
CurveCompressionSettings

The curve compression settings used to compress curves in this sequence.

UAnimCurveCompressionSettings* 0x d8
AdditiveAnimType

Additive animation type.

EAdditiveAnimationType 0x 150
RefPoseType

Additive refrerence pose type. Refer above enum type

EAdditiveBasePoseType 0x 151
RefPoseSeq

Additive reference animation if it's relevant - i.e. AnimScaled or AnimFrame

UAnimSequence* 0x 158
RefFrameIndex

Additve reference frame if RefPoseType == AnimFrame

int32_t 0x 160
RetargetSource

Base pose to use when retargeting

FName 0x 164
Interpolation

This defines how values between keys are calculated

EAnimInterpolationType 0x 16c
bEnableRootMotion

If this is on, it will allow extracting of root motion

bool 0x 16d
RootMotionRootLock

Root Bone will be locked to that position when extracting root motion.

ERootMotionRootLock 0x 16e
bForceRootLock

Force Root Bone Lock even if Root Motion is not enabled

bool 0x 16f
bUseNormalizedRootMotionScale

If this is on, it will use a normalized scale value for the root motion extracted: FVector

bool 0x 170
bRootMotionSettingsCopiedFromMontage

Have we copied root motion settings from an owning montage

bool 0x 171
AuthoredSyncMarkers

Authored Sync markers

TArray<FAnimSyncMarker> 0x 178