Member | Type | Offset | Share |
---|---|---|---|
NumFrames | int32_t | 0x a8 | |
TrackToSkeletonMapTable | TArray<FTrackToSkeletonMap> | 0x b0 | |
BoneCompressionSettings
The bone compression settings used to compress bones in this sequence. |
UAnimBoneCompressionSettings* | 0x d0 | |
CurveCompressionSettings
The curve compression settings used to compress curves in this sequence. |
UAnimCurveCompressionSettings* | 0x d8 | |
AdditiveAnimType
Additive animation type. |
EAdditiveAnimationType | 0x 150 | |
RefPoseType
Additive refrerence pose type. Refer above enum type |
EAdditiveBasePoseType | 0x 151 | |
RefPoseSeq
Additive reference animation if it's relevant - i.e. AnimScaled or AnimFrame |
UAnimSequence* | 0x 158 | |
RefFrameIndex
Additve reference frame if RefPoseType == AnimFrame |
int32_t | 0x 160 | |
RetargetSource
Base pose to use when retargeting |
FName | 0x 164 | |
Interpolation
This defines how values between keys are calculated |
EAnimInterpolationType | 0x 16c | |
bEnableRootMotion
If this is on, it will allow extracting of root motion |
bool | 0x 16d | |
RootMotionRootLock
Root Bone will be locked to that position when extracting root motion. |
ERootMotionRootLock | 0x 16e | |
bForceRootLock
Force Root Bone Lock even if Root Motion is not enabled |
bool | 0x 16f | |
bUseNormalizedRootMotionScale
If this is on, it will use a normalized scale value for the root motion extracted: FVector |
bool | 0x 170 | |
bRootMotionSettingsCopiedFromMontage
Have we copied root motion settings from an owning montage |
bool | 0x 171 | |
AuthoredSyncMarkers
Authored Sync markers |
TArray<FAnimSyncMarker> | 0x 178 |