UAnimInstance > UObject
namespace Offsets { namespace Classes { // Inheritance: UAnimInstance > UObject namespace UAnimSharingAdditiveInstance { constexpr auto BaseComponent = 0x268; // TWeakObjectPtr<USkeletalMeshComponent> constexpr auto AdditiveAnimation = 0x270; // TWeakObjectPtr<UAnimSequence> constexpr auto Alpha = 0x278; // float constexpr auto bStateBool = 0x27c; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UAnimInstance > UObject public static class UAnimSharingAdditiveInstance { public const UInt16 BaseComponent = 0x268; // TWeakObjectPtr<USkeletalMeshComponent> public const UInt16 AdditiveAnimation = 0x270; // TWeakObjectPtr<UAnimSequence> public const UInt16 Alpha = 0x278; // float public const UInt16 bStateBool = 0x27c; // bool } } }