UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UAnimationDataSourceRegistry { constexpr auto DataSources = 0x28; // TMap<FName, TWeakObjectPtr<UObject>> } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UAnimationDataSourceRegistry { public const byte DataSources = 0x28; // TMap<FName, TWeakObjectPtr<UObject>> } } }