UCharacterMovementComponent > UPawnMovementComponent > UNavMovementComponent > UMovementComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UCharacterMovementComponent > UPawnMovementComponent > UNavMovementComponent > UMovementComponent > UActorComponent > UObject namespace UArchVisCharMovementComponent { constexpr auto RotationalAcceleration = 0x610; // FRotator constexpr auto RotationalDeceleration = 0x61c; // FRotator constexpr auto MaxRotationalVelocity = 0x628; // FRotator constexpr auto MinPitch = 0x634; // float constexpr auto MaxPitch = 0x638; // float constexpr auto WalkingFriction = 0x63c; // float constexpr auto WalkingSpeed = 0x640; // float constexpr auto WalkingAcceleration = 0x644; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UCharacterMovementComponent > UPawnMovementComponent > UNavMovementComponent > UMovementComponent > UActorComponent > UObject public static class UArchVisCharMovementComponent { public const UInt16 RotationalAcceleration = 0x610; // FRotator public const UInt16 RotationalDeceleration = 0x61c; // FRotator public const UInt16 MaxRotationalVelocity = 0x628; // FRotator public const UInt16 MinPitch = 0x634; // float public const UInt16 MaxPitch = 0x638; // float public const UInt16 WalkingFriction = 0x63c; // float public const UInt16 WalkingSpeed = 0x640; // float public const UInt16 WalkingAcceleration = 0x644; // float } } }