Classes

UAudioSettings

UDeveloperSettings > UObject

Audio settings.

Member Type Offset Share
DefaultSoundClassName

The SoundClass assigned to newly created sounds

FSoftObjectPath 0x38
DefaultMediaSoundClassName

The SoundClass assigned to media player assets

FSoftObjectPath 0x50
DefaultSoundConcurrencyName

The SoundConcurrency assigned to newly created sounds

FSoftObjectPath 0x68
DefaultBaseSoundMix

The SoundMix to use as base when no other system has specified a Base SoundMix

FSoftObjectPath 0x80
VoiPSoundClass

Sound class to be used for the VOIP audio component

FSoftObjectPath 0x98
MasterSubmix

The Master submix through which all sounds are routed

FSoftObjectPath 0xb0
ReverbSubmix

The submix through which all sounds set to use reverb are routed

FSoftObjectPath 0xc8
EQSubmix

The submix through which all sounds set to use legacy EQ system are routed

FSoftObjectPath 0xe0
VoiPSampleRate

Sample rate used for voice over IP.

EVoiceSampleRate 0xf8
DefaultReverbSendLevel float 0xfc
MaximumConcurrentStreams

How many streaming sounds can be played at the same time (if more are played they will be sorted by priority)

int32_t 0x100
GlobalMinPitchScale

The value to use to clamp the min pitch scale

float 0x104
GlobalMaxPitchScale

The value to use to clamp the max pitch scale

float 0x108
QualityLevels TArray<FAudioQualitySettings> 0x110
bAllowPlayWhenSilent : 1 char 0x120
bDisableMasterEQ : 1 char 0x120
bAllowCenterChannel3DPanning : 1 char 0x120
NumStoppingSources

The max number of sources to reserve for "stopping" sounds.

uint32_t 0x124
PanningMethod

The method to use when doing non-binaural or object-based panning.

EPanningMethod 0x128
MonoChannelUpmixMethod

The upmixing method for mono sound sources.

EMonoChannelUpmixMethod 0x129
DialogueFilenameFormat

The format string to use when generating the filename for contexts within dialogue waves.

FString 0x130