UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject
namespace Offsets { namespace Classes { // Inheritance: UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject namespace UBTDecorator_CheckGameplayTagsOnActor { constexpr auto ActorToCheck = 0x68; // FBlackboardKeySelector constexpr auto TagsToMatch = 0x90; // EGameplayContainerMatchType constexpr auto GameplayTags = 0x98; // FGameplayTagContainer constexpr auto CachedDescription = 0xb8; // FString } } }
public static class Offsets { public static class Classes { // Inheritance: UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject public static class UBTDecorator_CheckGameplayTagsOnActor { public const byte ActorToCheck = 0x68; // FBlackboardKeySelector public const byte TagsToMatch = 0x90; // EGameplayContainerMatchType public const byte GameplayTags = 0x98; // FGameplayTagContainer public const byte CachedDescription = 0xb8; // FString } } }