UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject
namespace Offsets { namespace Classes { // Inheritance: UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject namespace UBTDecorator_TagCooldown { constexpr auto CooldownTag = 0x68; // FGameplayTag constexpr auto CooldownDuration = 0x70; // float constexpr auto bAddToExistingDuration = 0x74; // bool constexpr auto bActivatesCooldown = 0x75; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject public static class UBTDecorator_TagCooldown { public const byte CooldownTag = 0x68; // FGameplayTag public const byte CooldownDuration = 0x70; // float public const byte bAddToExistingDuration = 0x74; // bool public const byte bActivatesCooldown = 0x75; // bool } } }