UBTTaskNode > UBTNode > UObject
namespace Offsets { namespace Classes { // Inheritance: UBTTaskNode > UBTNode > UObject namespace UBTTask_PlayAnimation { constexpr auto AnimationToPlay = 0x70; // UAnimationAsset* constexpr auto bLooping = 0x78; // char : 1 constexpr auto bNonBlocking = 0x78; // char : 1 constexpr auto MyOwnerComp = 0x80; // UBehaviorTreeComponent* constexpr auto CachedSkelMesh = 0x88; // USkeletalMeshComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: UBTTaskNode > UBTNode > UObject public static class UBTTask_PlayAnimation { public const byte AnimationToPlay = 0x70; // UAnimationAsset* public const byte bLooping = 0x78; // char : 1 public const byte bNonBlocking = 0x78; // char : 1 public const byte MyOwnerComp = 0x80; // UBehaviorTreeComponent* public const byte CachedSkelMesh = 0x88; // USkeletalMeshComponent* } } }