UBTTaskNode > UBTNode > UObject
namespace Offsets { namespace Classes { // Inheritance: UBTTaskNode > UBTNode > UObject namespace UBTTask_RunBehaviorDynamic { constexpr auto InjectionTag = 0x70; // FGameplayTag constexpr auto DefaultBehaviorAsset = 0x78; // UBehaviorTree* constexpr auto BehaviorAsset = 0x80; // UBehaviorTree* } } }
public static class Offsets { public static class Classes { // Inheritance: UBTTaskNode > UBTNode > UObject public static class UBTTask_RunBehaviorDynamic { public const byte InjectionTag = 0x70; // FGameplayTag public const byte DefaultBehaviorAsset = 0x78; // UBehaviorTree* public const byte BehaviorAsset = 0x80; // UBehaviorTree* } } }