Classes

UBillboardComponent

UPrimitiveComponent > USceneComponent > UActorComponent > UObject

A 2d texture that will be rendered always facing the camera.

Member Type Offset Share
Sprite UTexture2D* 0x408
bIsScreenSizeScaled : 1 char 0x410
ScreenSize float 0x414
U float 0x418
UL float 0x41c
V float 0x420
VL float 0x424