UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UBlendProfile { constexpr auto OwningSkeleton = 0x30; // USkeleton* constexpr auto ProfileEntries = 0x38; // TArray<FBlendProfileBoneEntry> } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UBlendProfile { public const byte OwningSkeleton = 0x30; // USkeleton* public const byte ProfileEntries = 0x38; // TArray<FBlendProfileBoneEntry> } } }