USceneComponent > UActorComponent > UObject
Represents a camera viewpoint and settings, such as projection type, field of view, and post-process overrides. The default behavior for an actor used as the camera view target is to look for an attached camera component and use its location, rotation, and settings.
Member | Type | Offset | Share |
---|---|---|---|
FieldOfView
The horizontal field of view (in degrees) in perspective mode (ignored in Orthographic mode) |
float | 0x1f0 | |
OrthoWidth
The desired width (in world units) of the orthographic view (ignored in Perspective mode) |
float | 0x1f4 | |
OrthoNearClipPlane
The near plane distance of the orthographic view (in world units) |
float | 0x1f8 | |
OrthoFarClipPlane
The far plane distance of the orthographic view (in world units) |
float | 0x1fc | |
AspectRatio
Aspect Ratio (Width/Height) |
float | 0x200 | |
bConstrainAspectRatio : 1 | char | 0x204 | |
bUseFieldOfViewForLOD : 1 | char | 0x204 | |
bLockToHmd : 1 | char | 0x204 | |
bUsePawnControlRotation : 1 | char | 0x204 | |
ProjectionMode
The type of camera. |
ECameraProjectionMode | 0x205 | |
PostProcessBlendWeight
Indicates if PostProcessSettings should be used when using this Camera to view through. |
float | 0x240 | |
PostProcessSettings
Post process settings to use for this camera. |
FPostProcessSettings | 0x270 |