Classes

UCameraComponent

USceneComponent > UActorComponent > UObject

Represents a camera viewpoint and settings, such as projection type, field of view, and post-process overrides. The default behavior for an actor used as the camera view target is to look for an attached camera component and use its location, rotation, and settings.

Member Type Offset Share
FieldOfView

The horizontal field of view (in degrees) in perspective mode (ignored in Orthographic mode)

float 0x1f0
OrthoWidth

The desired width (in world units) of the orthographic view (ignored in Perspective mode)

float 0x1f4
OrthoNearClipPlane

The near plane distance of the orthographic view (in world units)

float 0x1f8
OrthoFarClipPlane

The far plane distance of the orthographic view (in world units)

float 0x1fc
AspectRatio

Aspect Ratio (Width/Height)

float 0x200
bConstrainAspectRatio : 1 char 0x204
bUseFieldOfViewForLOD : 1 char 0x204
bLockToHmd : 1 char 0x204
bUsePawnControlRotation : 1 char 0x204
ProjectionMode

The type of camera.

ECameraProjectionMode 0x205
PostProcessBlendWeight

Indicates if PostProcessSettings should be used when using this Camera to view through.

float 0x240
PostProcessSettings

Post process settings to use for this camera.

FPostProcessSettings 0x270