UShapeComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
A capsule generally used for simple collision. Bounds are rendered as lines in the editor.
Member | Type | Offset | Share |
---|---|---|---|
CapsuleHalfHeight
Half-height, from center of capsule to the end of top or bottom hemisphere. |
float | 0x 420 | |
CapsuleRadius
Radius of cap hemispheres and center cylinder. This cannot be more than CapsuleHalfHeight. |
float | 0x 424 |