Classes

UCapsuleComponent

UShapeComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

A capsule generally used for simple collision. Bounds are rendered as lines in the editor.

Member Type Offset Share
CapsuleHalfHeight

Half-height, from center of capsule to the end of top or bottom hemisphere.

float 0x 420
CapsuleRadius

Radius of cap hemispheres and center cylinder. This cannot be more than CapsuleHalfHeight.

float 0x 424