Classes

UChaosPhysicalMaterial

UObject

Physical materials are used to define the response of a physical object when interacting dynamically with the world.

Member Type Offset Share
Friction

Surface properties.Friction value of a surface in motion, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction)

float 0x28
StaticFriction

Friction value of surface at rest, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction)

float 0x2c
Restitution

Restitution or 'bounciness' of this surface, between 0 (no bounce) and 1 (outgoing velocity is same as incoming).

float 0x30
LinearEtherDrag

Uniform linear ether drag, the resistance a body experiences to its translation.

float 0x34
AngularEtherDrag

Uniform angular ether drag, the resistance a body experiences to its rotation.

float 0x38
SleepingLinearVelocityThreshold

How much to scale the damage threshold by on any destructible we are applied to

float 0x3c
SleepingAngularVelocityThreshold

How much to scale the damage threshold by on any destructible we are applied to

float 0x40