UDatasmithSceneImportData > UAssetImportData > UObject
namespace Offsets { namespace Classes { // Inheritance: UDatasmithSceneImportData > UAssetImportData > UObject namespace UDatasmithFBXSceneImportData { constexpr auto bGenerateLightmapUVs = 0x28; // bool constexpr auto TexturesDir = 0x30; // FString constexpr auto IntermediateSerialization = 0x40; // char constexpr auto bColorizeMaterials = 0x41; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UDatasmithSceneImportData > UAssetImportData > UObject public static class UDatasmithFBXSceneImportData { public const byte bGenerateLightmapUVs = 0x28; // bool public const byte TexturesDir = 0x30; // FString public const byte IntermediateSerialization = 0x40; // char public const byte bColorizeMaterials = 0x41; // bool } } }