USkinnedMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Member | Type | Offset | Share |
---|---|---|---|
bFractureEffectOverride : 1 | char | 0x640 | |
FractureEffects | TArray<FFractureEffect> | 0x648 | |
bEnableHardSleeping | bool | 0x658 | |
LargeChunkThreshold | float | 0x65c | |
OnComponentFracture | FMulticastInlineDelegate | 0x670 |