UDistribution > UObject
namespace Offsets { namespace Classes { // Inheritance: UDistribution > UObject namespace UDistributionFloat { constexpr auto bCanBeBaked = 0x30; // char : 1 constexpr auto bBakedDataSuccesfully = 0x30; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UDistribution > UObject public static class UDistributionFloat { public const byte bCanBeBaked = 0x30; // char : 1 public const byte bBakedDataSuccesfully = 0x30; // char : 1 } } }