UDistributionFloat > UDistribution > UObject
This float will be returned for all values of time.
namespace Offsets { namespace Classes { // Inheritance: UDistributionFloat > UDistribution > UObject namespace UDistributionFloatConstant { constexpr auto Constant = 0x38; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UDistributionFloat > UDistribution > UObject public static class UDistributionFloatConstant { public const byte Constant = 0x38; // float } } }