UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Utility component for drawing a view frustum. Origin is at the component location, frustum points down position X axis.
Member | Type | Offset | Share |
---|---|---|---|
FrustumColor
Color to draw the wireframe frustum. |
FColor | 0x408 | |
FrustumAngle
Angle of longest dimension of view shape. If the angle is 0 then an orthographic projection is used |
float | 0x40c | |
FrustumAspectRatio
Ratio of horizontal size over vertical size. |
float | 0x410 | |
FrustumStartDist
Distance from origin to start drawing the frustum. |
float | 0x414 | |
FrustumEndDist
Distance from origin to stop drawing the frustum. |
float | 0x418 | |
Texture
Optional texture to show on the near plane |
UTexture* | 0x420 |