UEditableMeshAdapter > UObject
namespace Offsets { namespace Classes { // Inheritance: UEditableMeshAdapter > UObject namespace UEditableStaticMeshAdapter { constexpr auto StaticMesh = 0x28; // UStaticMesh* constexpr auto OriginalStaticMesh = 0x30; // UStaticMesh* constexpr auto StaticMeshLODIndex = 0x38; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UEditableMeshAdapter > UObject public static class UEditableStaticMeshAdapter { public const byte StaticMesh = 0x28; // UStaticMesh* public const byte OriginalStaticMesh = 0x30; // UStaticMesh* public const byte StaticMeshLODIndex = 0x38; // int32_t } } }