USceneComponent > UActorComponent > UObject
Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
Member | Type | Offset | Share |
---|---|---|---|
FogDensity
Global density factor. |
float | 0x1f0 | |
FogHeightFalloff
Height density factor, controls how the density increases as height decreases. |
float | 0x1f4 | |
SecondFogData
Settings for the second fog. Setting the density of this to 0 means it doesn't have any influence. |
FExponentialHeightFogData | 0x1f8 | |
FogInscatteringColor | FLinearColor | 0x204 | |
InscatteringColorCubemap
Cubemap that can be specified for fog color, which is useful to make distant, heavily fogged scene elements match the sky. |
UTextureCube* | 0x218 | |
InscatteringColorCubemapAngle
Angle to rotate the InscatteringColorCubemap around the Z axis. |
float | 0x220 | |
InscatteringTextureTint
Tint color used when InscatteringColorCubemap is specified, for quick edits without having to reimport InscatteringColorCubemap. |
FLinearColor | 0x224 | |
FullyDirectionalInscatteringColorDistance
Distance at which InscatteringColorCubemap should be used directly for the Inscattering Color. |
float | 0x234 | |
NonDirectionalInscatteringColorDistance
Distance at which only the average color of InscatteringColorCubemap should be used as Inscattering Color. |
float | 0x238 | |
DirectionalInscatteringExponent
Controls the size of the directional inscattering cone, which is used to approximate inscattering from a directional light. |
float | 0x23c | |
DirectionalInscatteringStartDistance
Controls the start distance from the viewer of the directional inscattering, which is used to approximate inscattering from a directional light. |
float | 0x240 | |
DirectionalInscatteringColor
Controls the color of the directional inscattering, which is used to approximate inscattering from a directional light. |
FLinearColor | 0x244 | |
FogMaxOpacity
Maximum opacity of the fog. |
float | 0x254 | |
StartDistance
Distance from the camera that the fog will start, in world units. |
float | 0x258 | |
FogCutoffDistance
Scene elements past this distance will not have fog applied. |
float | 0x25c | |
bEnableVolumetricFog
Whether to enable Volumetric fog. |
bool | 0x260 | |
VolumetricFogScatteringDistribution
Controls the scattering phase function - how much incoming light scatters in various directions. |
float | 0x264 | |
VolumetricFogAlbedo
The height fog particle reflectiveness used by volumetric fog. |
FColor | 0x268 | |
VolumetricFogEmissive
Light emitted by height fog. |
FLinearColor | 0x26c | |
VolumetricFogExtinctionScale
Scales the height fog particle extinction amount used by volumetric fog. |
float | 0x27c | |
VolumetricFogDistance
Distance over which volumetric fog should be computed. |
float | 0x280 | |
VolumetricFogStaticLightingScatteringIntensity | float | 0x284 | |
bOverrideLightColorsWithFogInscatteringColors
Whether to use FogInscatteringColor for the Sky Light volumetric scattering color and DirectionalInscatteringColor for the Directional Light scattering color. |
bool | 0x288 |