Classes

UExponentialHeightFogComponent

USceneComponent > UActorComponent > UObject

Used to create fogging effects such as clouds but with a density that is related to the height of the fog.

Member Type Offset Share
FogDensity

Global density factor.

float 0x1f0
FogHeightFalloff

Height density factor, controls how the density increases as height decreases.

float 0x1f4
SecondFogData

Settings for the second fog. Setting the density of this to 0 means it doesn't have any influence.

FExponentialHeightFogData 0x1f8
FogInscatteringColor FLinearColor 0x204
InscatteringColorCubemap

Cubemap that can be specified for fog color, which is useful to make distant, heavily fogged scene elements match the sky.

UTextureCube* 0x218
InscatteringColorCubemapAngle

Angle to rotate the InscatteringColorCubemap around the Z axis.

float 0x220
InscatteringTextureTint

Tint color used when InscatteringColorCubemap is specified, for quick edits without having to reimport InscatteringColorCubemap.

FLinearColor 0x224
FullyDirectionalInscatteringColorDistance

Distance at which InscatteringColorCubemap should be used directly for the Inscattering Color.

float 0x234
NonDirectionalInscatteringColorDistance

Distance at which only the average color of InscatteringColorCubemap should be used as Inscattering Color.

float 0x238
DirectionalInscatteringExponent

Controls the size of the directional inscattering cone, which is used to approximate inscattering from a directional light.

float 0x23c
DirectionalInscatteringStartDistance

Controls the start distance from the viewer of the directional inscattering, which is used to approximate inscattering from a directional light.

float 0x240
DirectionalInscatteringColor

Controls the color of the directional inscattering, which is used to approximate inscattering from a directional light.

FLinearColor 0x244
FogMaxOpacity

Maximum opacity of the fog.

float 0x254
StartDistance

Distance from the camera that the fog will start, in world units.

float 0x258
FogCutoffDistance

Scene elements past this distance will not have fog applied.

float 0x25c
bEnableVolumetricFog

Whether to enable Volumetric fog.

bool 0x260
VolumetricFogScatteringDistribution

Controls the scattering phase function - how much incoming light scatters in various directions.

float 0x264
VolumetricFogAlbedo

The height fog particle reflectiveness used by volumetric fog.

FColor 0x268
VolumetricFogEmissive

Light emitted by height fog.

FLinearColor 0x26c
VolumetricFogExtinctionScale

Scales the height fog particle extinction amount used by volumetric fog.

float 0x27c
VolumetricFogDistance

Distance over which volumetric fog should be computed.

float 0x280
VolumetricFogStaticLightingScatteringIntensity float 0x284
bOverrideLightColorsWithFogInscatteringColors

Whether to use FogInscatteringColor for the Sky Light volumetric scattering color and DirectionalInscatteringColor for the Directional Light scattering color.

bool 0x288