UObject
Max number of components of this system to keep resident in the world component pool.
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UFXSystemAsset { constexpr auto MaxPoolSize = 0x28; // uint32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UFXSystemAsset { public const byte MaxPoolSize = 0x28; // uint32_t } } }