UFoliageType > UObject
The component class to use for foliage instances.
namespace Offsets { namespace Classes { // Inheritance: UFoliageType > UObject namespace UFoliageType_InstancedStaticMesh { constexpr auto Mesh = 0x380; // UStaticMesh* constexpr auto OverrideMaterials = 0x388; // TArray<UMaterialInterface*> constexpr auto ComponentClass = 0x398; // UFoliageInstancedStaticMeshComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: UFoliageType > UObject public static class UFoliageType_InstancedStaticMesh { public const UInt16 Mesh = 0x380; // UStaticMesh* public const UInt16 OverrideMaterials = 0x388; // TArray<UMaterialInterface*> public const UInt16 ComponentClass = 0x398; // UFoliageInstancedStaticMeshComponent* } } }