USceneComponent > UActorComponent > UObject
ForceFeedbackComponent allows placing a rumble effect in to the world and having it apply to player characters who come near it
Member | Type | Offset | Share |
---|---|---|---|
ForceFeedbackEffect
The feedback effect to be played |
UForceFeedbackEffect* | 0x1f0 | |
bAutoDestroy : 1 | char | 0x1f8 | |
bStopWhenOwnerDestroyed : 1 | char | 0x1f8 | |
bLooping : 1 | char | 0x1f8 | |
bIgnoreTimeDilation : 1 | char | 0x1f8 | |
bOverrideAttenuation : 1 | char | 0x1f8 | |
IntensityMultiplier
The intensity multiplier to apply to effects generated by this component |
float | 0x1fc | |
AttenuationSettings
If bOverrideSettings is false, the asset to use to determine attenuation properties for effects generated by this component |
UForceFeedbackAttenuation* | 0x200 | |
AttenuationOverrides
If bOverrideSettings is true, the attenuation properties to use for effects generated by this component |
FForceFeedbackAttenuationSettings | 0x208 | |
OnForceFeedbackFinished
Called when we finish playing audio, either because it played to completion or because a Stop() call turned it off early |
FMulticastInlineDelegate | 0x2b8 |