Classes

UForceFeedbackComponent

USceneComponent > UActorComponent > UObject

ForceFeedbackComponent allows placing a rumble effect in to the world and having it apply to player characters who come near it

Member Type Offset Share
ForceFeedbackEffect

The feedback effect to be played

UForceFeedbackEffect* 0x1f0
bAutoDestroy : 1 char 0x1f8
bStopWhenOwnerDestroyed : 1 char 0x1f8
bLooping : 1 char 0x1f8
bIgnoreTimeDilation : 1 char 0x1f8
bOverrideAttenuation : 1 char 0x1f8
IntensityMultiplier

The intensity multiplier to apply to effects generated by this component

float 0x1fc
AttenuationSettings

If bOverrideSettings is false, the asset to use to determine attenuation properties for effects generated by this component

UForceFeedbackAttenuation* 0x200
AttenuationOverrides

If bOverrideSettings is true, the attenuation properties to use for effects generated by this component

FForceFeedbackAttenuationSettings 0x208
OnForceFeedbackFinished

Called when we finish playing audio, either because it played to completion or because a Stop() call turned it off early

FMulticastInlineDelegate 0x2b8