Classes

UGameNetworkManagerSettings

UObject

Holds the settings for the AGameNetworkManager class.

Member Type Offset Share
MinDynamicBandwidth

Minimum bandwidth dynamically set per connection.

int32_t 0x28
MaxDynamicBandwidth

Maximum bandwidth dynamically set per connection.

int32_t 0x2c
TotalNetBandwidth

Total available bandwidth for listen server, split dynamically across net connections.

int32_t 0x30
BadPingThreshold

The point we determine the server is either delaying packets or has bad upstream.

int32_t 0x34
bIsStandbyCheckingEnabled : 1 char 0x38
StandbyRxCheatTime

The amount of time without packets before triggering the cheat code.

float 0x3c
StandbyTxCheatTime

The amount of time without packets before triggering the cheat code.

float 0x40
PercentMissingForRxStandby

The percentage of clients missing RX data before triggering the standby code.

float 0x44
PercentMissingForTxStandby

The percentage of clients missing TX data before triggering the standby code.

float 0x48
PercentForBadPing

The percentage of clients with bad ping before triggering the standby code.

float 0x4c
JoinInProgressStandbyWaitTime

The amount of time to wait before checking a connection for standby issues.

float 0x50