UObject
Allows new tags to be saved into their own INI file.
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UGameplayTagsDeveloperSettings { constexpr auto DeveloperConfigName = 0x28; // FString } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UGameplayTagsDeveloperSettings { public const byte DeveloperConfigName = 0x28; // FString } } }